Studio

(11)

Eleven artists in Copenhagen who would rather render your product than wait for it.

Eleven artists in Copenhagen who would rather render your product than wait for it.

How we work

How we work

Four rules every project follows, whether it is a single still or a forty-cut launch.

Four rules every project follows, whether it is a single still or a forty-cut launch.

01

CAD is the source of truth

We model from your production files, never from mood boards, so every render matches the unit that ships.

02

Approve cheap, render once

Motion and lighting are signed off in low resolution. Nothing expensive renders until you are sure.

03

Your files, forever

Every plan includes the scene files. The next colourway is a re-render, not a new project.

04

One team, one scene

Modellers, lighters and animators share a single scene from day one. Nothing is lost in hand-off.

The people in the scene file

The people in the scene file

Small on purpose. You talk to the artists who light your product, not an account manager.

Small on purpose. You talk to the artists who light your product, not an account manager.

Mira Haldorsen

Mira Haldorsen

Founder & CG director

Founder & CG director

Lighting, art direction

Ines Calder

Ines Calder

Executive producer

Executive producer

Scopes, schedules, clients

Theo Lind

Theo Lind

Lead lighter

Lead lighter

Studio rigs, materials

Kasper Holm

Kasper Holm

CG supervisor

CG supervisor

Pipeline, render farm

Jonah Reyes

Jonah Reyes

Motion director

Motion director

Camera, edit, sound

Saga Nyström

Saga Nyström

Lookdev artist

Lookdev artist

CMF matching, shaders

Unreleased means unreleased

Unreleased means unreleased

Your product is a secret until launch day. Our pipeline is built around that.

Your product is a secret until launch day. Our pipeline is built around that.

NDA before the first file

Every engagement starts with a mutual NDA — signed before CAD leaves your hands.

Air-gapped render nodes

Client scenes render on machines with no access to shared drives or the internet.

Nothing public until you launch

No portfolio posts, no case studies, no reels until your product is on sale.

Encrypted hand-over

Masters and scene files are delivered through expiring, encrypted links.

Nine years, 212 launches

Nine years, 212 launches

From a two-person studio rendering kettles to the CGI partner behind some of Europe’s fastest-funded hardware.

From a two-person studio rendering kettles to the CGI partner behind some of Europe’s fastest-funded hardware.

2017

Founded in Copenhagen

Two artists, one workstation and a kettle brand that needed renders before its tooling arrived.

2019

First seven-figure crowdfunding launch

A desk speaker campaign funded in a day — the hero loop became our signature format.

2021

Real-time configurators

We ship the same models to the web, so viewers match the ads pixel for pixel.

2023

100th hardware launch

The studio grows to eleven artists and moves rendering to an on-site farm.

2026

212 launches and counting

Pre-order CGI becomes our only focus. Everything we make is for products that do not exist yet.

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